» » In Search of Adventure: The Grand Duchy of Karameikos Anthology (Dungeons and Dragons Supermodule B1-9)

In Search of Adventure: The Grand Duchy of Karameikos Anthology (Dungeons and Dragons Supermodule B1-9) by Stephanie Tabat,Jon Pickens

In Search of Adventure: The Grand Duchy of Karameikos Anthology (Dungeons and Dragons Supermodule B1-9)
Title:
In Search of Adventure: The Grand Duchy of Karameikos Anthology (Dungeons and Dragons Supermodule B1-9)
Author:
Stephanie Tabat,Jon Pickens
ISBN:
0880383887
ISBN13:
978-0880383882
Formats available:
mobi lrf lrf docx
Category:
Puzzles & Games
Language:
English
Publisher:
Wizards of the Coast; 1st edition (July 1, 1987)
Pages:
160 pages
PDF size:
1898 kb
FB2 size:
1740 kb
EPUB size:
1565 kb
Offers a set of role-playing adventures set in Karameikos, and includes information about monsters and other characters encountered in the stories

Reviews:
  • Pemand
Effectively a compilation of several Basic D&D modules - well worth acquiring, especially if you haven't played some of them before.
  • DABY
Excellent
  • Umge
Trying to tie together various plot threads and meld them into a sweeping epic is tough to say the least. Case in point: the Daniel Craig James Bond films. While (mostly) strong films, the attempt to turn them into a single story in “Spectre” simply did not work.

This is my roundabout way of weighing in on “In Search of Adventure.” Thirty years ago, TSR decided to shoehorn nine Basic edition Dungeons and Dragons modules by tieing them into a connected story set in the Grand Duchy of Karameikos which was fleshed out in the first of its Gazetteer books. Some parts of the modules were left on the cutting room floor but, over all, TSR was over the target. “In Search of Adventure” ranks as one of the best products TSR put out in the 1980s and Dungeons and Dragons players, especially rookie DMs, will profit from using it. The transitions between the different modules are handled very well, making it as seamless as possible.

Simply put, this is one of the best Dungeons and Dragons products for novice players and a strong series of adventures for lower level characters. It holds up well after three decades. Highly recommended to RPGers.
  • Mmsa
It is time and cost consuming to get the first nine modules individually. You have to spend 6-10 times money to get all, than you get a single B1-9 compilation. Well, it is not exactly the same as the original nine modules. In this compilation, B1 is only a deogeon map; the "unimportant" parts of B2, B4, B5, B8 have been cut; one of the 5 mini-adventures in original B9 have been omitted and two of the rest are combined into single adventure. Nevertheless, it still have three modules appear complete -- B3, B6, B7 (though with a little modification.). Another great work in this compilation is to link the 11 individual adventures (3 from B9) into a D&D campaign in Karameikos. It is a sucessful step. TSR then published Gazetteer series and brought the game into a new direction. DMs may design a campaign game in the vast Mystara world, not just play each adventure independently.
If you are really to play the old and classic edition of D&D (not 3rd ED.), you may start here.
  • Tiv
This is one of the best products ever put out by TSR - this colossal book (160+ pages!) includes the very best of modules B1 through B9 - forming an epic campaign that will take your PCs from level 1 to at least 5, with well over 200 hours of play time! From the Keep on the Borderlands to the Lost City buried far below the deserts of Ylaruam; from the blackest alleys of Karameikos to the dark forests of Rahasia, your players will revel in a "triple trilogy" introduction to D&D they'll never forget! For casual players who will irrevocably turn into hardcore gamers, this enormous set of adventures and stories is the ultimate challenge.